@startuml
sprite $gradient [48x48/16] {
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}


!define MATERIAL_GRADIENT(_alias) ENTITY(rectangle,black,gradient,_alias,MATERIAL GRADIENT)
!define MATERIAL_GRADIENT(_alias, _label) ENTITY(rectangle,black,gradient,_label, _alias,MATERIAL GRADIENT)
!define MATERIAL_GRADIENT(_alias, _label, _shape) ENTITY(_shape,black,gradient,_label, _alias,MATERIAL GRADIENT)
!define MATERIAL_GRADIENT(_alias, _label, _shape, _color) ENTITY(_shape,_color,gradient,_label, _alias,MATERIAL GRADIENT)
skinparam folderBackgroundColor<<MATERIAL GRADIENT>> White
@enduml